The first steps of our team were taken with four people
who met at high school in 2013. In the fall of 2014 we were all
like, “If we love to play games so much, why not make our own
games in the future?” we said. This was our first step towards
our gaming dream.
We took action to turn our idea,
which remained a mere thought for two years, into reality. After
graduating from high school, we started to learn how the game
industry works. Hüseyin Dur and Semih Şahin together set out to
find the answer to the question “How to make a game?”. We were
just starting to take our first steps on a RTS (Real-time
strategy) project, a game genre we love. Bilal Habeş Horoz, who
started his career with graphic design a year later, joined our
team and changed his career towards character modeling. After a
while Burhan Kanat joined our team summer 2018.
We
continued to improve ourselves until we met Game Factory in July
2020. As of this moment, we gained momentum and started to learn
about the industry faster. We grew our team by meeting Emir
Furkan Tokkan at Game Factory. After a while, we proved
ourselves and qualified to join Games United. In partnership
with Games United we are developing casual and hypercasual
games. In this process, we made very good friendships and
valuable teammates, and we started to work with all our strength
to steer the game industry in unity and solidarity under the
umbrella of Artuex Games.
Alwox Games was acquired by Başak Su and Batuhan Arslan.
Alwox Games is dedicated to web3, blockchain games, software,
and smart contract development in the leadership of Batuhan. On
the other hand, we have a plan to develop our metaverse without
third party software. We are developing currently a blockchain
game that can be played on web browsers on the Avalanche Main
Net. Our main goal is to improve our skills and vision in web3
ecosystem and develop our metaverse with proprietary and
open-source software that will be developed by our teams.
We are a game studio that we established as high school
students in August 2020. We started our first work by developing
hypercasual games within the Game Factory ecosystem. We gained
new experiences in every game we made, and our test results
started to be more positive. We are currently one of Games
United teams and we continue to produce games as well as we
can.
We embarked on this adventure as the four people
in our team, two game developers, two 3D artist and a game
designer. In the future, we aim to take our work to higher
levels by adding another developer and an artist to our team.
Although we are a team with an average age of fifteen and less
experience than other teams at this level, the fact that we all
take this job seriously and try to achieve something is one of
the biggest factors in our writing this article. The support of
our families has also a very important effect on our motivation!
We are proud to share our team and workspaces with you.
As
a team, we focus currently on mobile games. We have ambitious
goals and plans in our minds. Every game we develop, every idea
we think about, and every topic we discuss brings a new
experience to our team. We believe that we will achieve much
greater things in the future thanks to the experience and
knowledge we have gained over time.
BigPogo was launched by Yağız Gür, Yunus Demirel and Baran
Can Kulaz in August 2020. It inspires its vision from the four
colors of the word “POGO”:
Coral Red
AmberYellow
Coral Green
Asparagus Green
BigPogo received its first investment from Games United in May
2021 and the follow-on investment in September 2021 for casual
game development. In March 2022, the development team launched
“Royal Legends” for data improvement tests.
At the
same time, BigPogos evolution from a game studio into a creative
studio started with a big milestone of Pogo: Tulipland
Universe!
Tulipland Universe is created by
BigPogo.
Today BigPogo is not just a game studio but
a creative studio. After developing its casual game, it created
its own “cartoon universe” and yeah... BigPogo is thrilled to
publish the comic book of the Tulipland... coming soon, the
Tulipland Motion Comic and more news from Tulipland!
Stay
tuned and take care!
In May 2021, we founded our team with three people in Game
Factory ecosystem. In July 2021 our roads were crossed with
Games United, from whom we have received by an investment offer.
During the short time since Games United has invested in
Quickfingers, we have not only received an excellent support on
all operational aspects of running a company but also benefitted
a lot from the diverse know-how at Games United on various areas
also including game development.
We work on
hypercasual games since August 2020. When we represented our
games to Rollic recently, they liked what we have done so far,
and started to support us of January 2021. After these exciting
developments, another 3D artist joined our crew to improve the
art competence in our team.
We are thrilled to
partner with Rollic on the publishing side today. In the future,
we aim to step into casual game development path as some of our
partner studios do today.
Our story started 13 years ago in an internet cafe. We
have spending days long time playing computer games
(particularly Metin2). Our friendship has been nurturing those
days. In summer 2019 with the casual game idea of Ömer, we
decided to game production from game playing mode. We thought
about the game days long to give it a shape. Afterwards, we
wanted to understand how to realize this and joined the Oyunla
Gelecek game camp as the start. We had a nice experience and
network at this camp.
After consulting to experts in
game industry, we decided to postpone our casual game plan to
some future date. Instead, we started to make short and
medium-term plans. In the meantime, we met Game Factory and
received education in their network. This led to the production
of our first hypercasual game and our idle genre first game as
we wanted to improve our skills in diverse areas.
Following
these developments, we met Games United, who trusted and
invested in us. Following a brief period of collaboration with
another publisher, today we are excited to be one of the studios
that Rollic supports in Turkey. We are determined to publish hit
games at the earliest and them look forward to developing our
first casual game.
We were developing games with Erdogan at the high school
times and dreaming of setting up a team. While this dream was
left unrealized due to different reasons, thanks to covid
lockdowns we have revitalized this dream and decided to set up
our team and start developing games.
The boom in the mobile gaming industry during the pandemic
has attracted our attention. At first, we set up an amateur
team with friends who would complete the missing parts of our
team. While analyzing mobile game market, we have started to
develop hypercasual game prototypes. After having tested our
games during three months with different publishers, we
realized that our development and testing phases were
satisfactory for an amateur team, however, not enough to get
into the game market. Despite hiccups in our team during that
period, together with Erdogan we have continued to produce,
test, and develop our competences.
During that period, we met Game Factory, whose ecosystem has
supported a lot via suggestions and feedback on our games.
After a five months period, we received an offer from Games
United and set up our studio company. Finally, a new game was
about to start for us.
Following Games United investment, we had Mehmet Gelir, who
has always supported us in our journey and SD artist Hüseyin
Demirlenk joining our team.
Very soon we had our publishing agreement and started
developing games on a regular basis. After the long period of
game development efforts, we have grown up from a four persons
team to a nine persons team. We are so grateful of being such
a positive and productive team all together.
We are determined to have a hit game in hypercasual genre
first. Once we succeed in this, our aim is to develop a
multi-player casual game. It is our biggest dream to develop a
game that millions can play simultaneously. We feel that this
will not take such a long time…
We founded Spike Games as two siblings and our mother,
Başak Su (3D artist), Ümran Arslan (game designer) and Batuhan
Arslan (developer). At early stages of Spike Games, we focused
to understand dynamics of hypercasual game industry with Game
Factory. After six months and twelve games, we joined Games
United as a venture studio. We developed so many games with
Games United under Sezer’s lead. After a short time, we became a
partner with Rollic Games. Now we are team with six brilliant
people. In this journey we did not limit ourselves with
hypercasual genre only. On top of those, we developed smart
contracts and blockchain games and acquired Alwox Games to
develop into a center of excellence for blockchain games. Now,
Batuhan is leading Alwox Games and Başak Su is leading Spike
Games.
We embarked on an adventurous journey from high school
classmates; Yılko Games! After five years of private sector
experience, I wanted to give my dreams a chance. I am Kuntay
Koca as level designer, a high mechatronics graduate of Sakarya
University. We started our collaboration with Burhan Yıldırım
already in high school. Our journey to develop a Unity-based
game for two persons began with him as the game developer, a
senior student at Maltepe University Computer Engineering.
We
entered the mobile game industry by establishing the Yılko Games
in September 2020. The first game trial took place in November
2020, and we published it on Google Play. Our goal was to
achieve organic growth. However, we realized that the sector
does not allow for organic growth. Meanwhile, we started
developing our first hypercasual game.
We met Game
Factory while we were looking for ways to accelerate our work
and contribute to our development. With the right support from
Game Factory, we learned the hypercasual genre and developed our
work and produced new game prototypes.
In April 2021,
we took the steps towards a partnership with Games United and
set up YILKO Games officially. We continue to produce game
prototypes with our strong nine-persons team, that consists of
two 3D artists, three game developers, one game designer, one
level designer and two trainee game developers. When choosing
our teammates, we pay attention to have friends with sincerity,
sense of responsibility and team-working skills.
As
Yılko Games, our first goal is to have a hit in the hypercasual
genre. As of this moment, we will do the necessary capital and
team investments to develop casual games as the next target.